#ifndef OBSTATIC_H
#define OBSTATIC_H

#include "ObObject.h"

class ObStatic : public ObObject{
public:
	ObStatic(){}

	virtual bool setId(int nid) {return false;}
	virtual bool setInfo(int ninfo) {return false;}

	virtual void collidedWith(ObObject* object, CollisionRS rs) {}
	virtual void update(float dt) {}
	virtual void render(ID3DXSprite* mSprite) {}
};

#endif